Povray
Since 2017 I am working with povray, with some nice early results.
My first results
These two pages are already very old, I'll revise them in time, has no priority right now.
From a single module to a space station, skys and the first bit longer animations.
With the first experiments of height-fields and stars-databases i was able to create some nice animations.
Povray in generell
List of websites that provide entire collections of models or scripts, or present individual but very large scripts for one specific purpose. Some have limited use, others offer very detailed applications, or they are huge packages. Something of everything.
Tutorials
List of tutorials that explain Povray in its entirety, or take on small sections in detail, from Povrayers around the globe. There are hardly any large and all-encompassing ones, but every now and then I find some on private websites that explain and solve certain problems very well with clear code and example images.
With the help of high-resolution maps and a few well-chosen lines of code, Povray can be used to create realistic images of planets, including shadows. Part 1 generates the necessary code from an image-map to a bump-map to spherical heightfield.
Part two shows possibilities for improvements, presents the final results, creates stereo images, explains where to get the necessary raw data and how it has to be processed for use. And presents an alternative if you don't feel like doing all the work.